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SLOTCAR ISLAND (2014)

  • a slot car racing game

  • displayed on TV and controlled by mobile devices as controllers

  • made in 14 weeks by team of 7

  • the game was bought by Electronic Arts (EA). 

 

My role: Concept Artist / 2D Artist

  • created concept design for tracks, environment assets and cars         

  • modeled low-poly environment for rapid prototyping 

  • textured 3D models

 

conceptulization: track layout --> landscape sketches --> environment designn --> 3D prototype

 

prototype --> modeling --> texturing --> effects --> lighting 

 

night scene feature 

 

track design iterations

 

Car type design

 

Crashing feature storyboards

 

 

Models and textures

 

gameplay video

 

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