Ninja Academy

MY ROLES

Lead Artist

TOOLS

Photoshop

Illustrator

Unity

RESPONSIBILITY

Conceptualization

Game Art

Animation and Effects

Implementation

TIME

2014

Ninja Academy, a casual first person shooter game, gave me my first stint as a lead artist.  Aside from creating concept and in-game assets for the game environment, I had the chance to work with Unity Engine’s art pipeline by integrating assets, designing levels and crafting particle effects.